Artists of ‘young power’ who will drive the art world of tomorrow have been selected. They are the so-called, ‘Newcomers 77’. Nine art experts participated in this Special Feature as nominators. They are all ‘young players’ in their 30s and 40s, all active in the Korean art scene today. Art In Culture proposed three requirements for nominations: (1) ages younger than 39, (2) held more than one solo exhibition, and (3) exclude participating artists of ‘Contemporary Artists’ of Art In Culture March 2018 edition. Here, a total of 77 next-generation artists have gathered. The composition of the newcomers are as follows. 47 women (teams), 29 men, and one mixed-gender team, showing an overwhelming share of women artists. The ‘women’s power’ that hit the art world of Korea is strong. In terms of age, 50 artists were born in the 1980s and 25 in the 1990s. It is a collective of the digital natives, Generation Y. Distinction in region is also notable. Artists based in the metropolitan area of Korea focus on exploring contemporary media, while regional artists voice out social statements or personal desires.
We categorized the work of Newcomers 77 around five keywords. It is a work of art criticism against the keywords of contemporary art, an on-ground exhibition that sums up the landscape of ‘the young and the new’.
Nominators
Kwon Soonwoo (CEO of Tastehouse), Kwon Hyukgue (independent curator), Nam Woong (art critic), Lee Dongmin (curator of Daegu Art Museum), Lee Sun (curator of Gwangju Lee Kang Ha Art Museum), Chung Hyun (professor at University of Seoul), Choi Sooyeon (CEO of P21), Hong Leeji (curator of National Museum of Modern and Contemporary Art, Korea), Hwang Seomi (curator of Busan Museum of Art)
Hashtag Culture, the ‘Virtual Hierarchy’ of Real and Fake
Contemporary culture spreads with hashtags. Putting to shame the tight struggle between pop culture and subculture in the fight to gain a foothold in mainstream in the past, now all cultures march forward on the back of social media. How do the ‘digital-native’ artists take today’s culture as subject matter? First, they bring in the audiovisual media of the post-Internet era including Twitter, Facebook, Instagram, and YouTube into their work, imagining the future world through the network of desires. The so-called ‘alternate characters’ that take the world of social media as a playground have flooded into reality. The ‘multi personas’ of artists who have disguised as influencers, AfreecaTV BJs, and YouTubers satirize, tease, and recreate reality with piercing fake news. The ‘hip’ trend on social media also translates onto their work. The return of young retro, the bold cyberpunk, and mischievous animation kitsch are boldly brought together, creating a contemporary spectacle. K-games is also a pillar of Korea’s visual culture. Digital images that are reproduced and altered to the point that the existence of the original becomes meaningless are reborn into character portraits..
Filed
Filed is an ‘image group’ of five artists with backgrounds in photography, design, and painting. The group experiments with randomly manipulated images and the aspect of images that transcend objets and spaces. “Instead of creating art pieces, Filed intentionally pursues to make professional products, avant-garde fashion or interior design embraced by extreme commercialism. That’s why Filed’s work feels more eccentric and artistic.” (Chung Hyun)
Kim Hansaem
Kim Hansaem creates scenes one might see in hero myths or astrology books in the way of creating 16-bit RPG games. The cliché images that have been repeated over centuries such as birth, hardship, battle, and victory expand inside the exaggerated frame that looks like relief sculpture made by the artist. Images that were reproduced on CRT monitors and illustration paper are printed out onto a flat relief-frame and subcultural graphic screen.
Tae Kim(Kim Taeyeon)
Kim Taeyeon portrays the world view of the game network, relationships built in that world, and the ecosystem of language that flows in Korean painting style. The artist interviews fellow gamers she meets at guilds and imagines their faces. Their portraits are created using their chosen characters, game method, items, and occupation and gender in the game. “The artist’s drawings of Internet language used in games and fragments of items do not have concreteness but are like tarot cards full of allegory.” (Nam Woong)
Nam Jinu
Nam Jinu overturns the image structure of the hero being beautiful and the villain in a grotesque form. The artist admires the peculiar-looking giant squid and sea monster kraken and imagined a medieval kingdom filled with them. The mollusk, which has all the characters of good and evil, angel and demon, blurs the uncertain boundary of dichotomy. “It is an epic for those who are pushed to become monsters in an absurd world and those who have to become monsters for that world.”
Kim Jaeuk
is the contemporary version of , which is the symbol and background of the Joseon Dynasty throne. The video displays an overlap of the past, present, and future of Daegu. The mystical glamorous look of the piece with the sun and the moon in the sky together transcends time and space. “The personified city breathes and lives 24 hours every day.”
Yeom Jihye
Yeom Jihye focuses on the power of the unknown, the invisible that lies beyond the reality. She uses various disciplines, including science, history, philosophy, religion, oral tradition, and faith, to bring the unknown to the surface. Along the uncertain boundaries blended with experience and memories, images and dreams, and legends and narrative….
Ok Seungcheol
Ok Seungcheol works with digital images that are altered and reproduced on the computer such as in cartoons, films, and games. The digital images altered to the point that the existence of the original cannot be seen are reinterpreted in the framework of figurative painting of the face of a character. To him, painting is about creating goods or 3-dimensional objets with purposes that differ according to exhibition design or space, rather than about tradition or past.
Sunwoo Hoon
Sunwoo Hoon offers compressed data in vertically and horizontally continual images, building political and social narrative that flows by scrolling down. This is a common feature found in the artist’s other occupational background as a webtoon artist (debuted with webtoon). is a piece that transforms the building rooftops with each year written into the spaces of Gwangju Uprising, June Struggle, and the 2002 World Cup.
Ryu Ahyeon
Ryu Ahyeon moves between what contemporary individuals can and cannot access from out-of-context thumbnails recommended by portal sites to strange images laying in the shadows of the Internet. is a performance that displays an avatar wearing a flabby suit living in a closed space for 6 hours with a rooster, showing desire as is. “It shows how our image consumption on the Internet and the act of gathering them that we thought we were doing actively was in fact not.” (Chung Hyun)
Kim Hyojae
Kim Hyojae has worked with a world view called ‘default’. The artist demonstrates the digital environment of Gen Z. The dancing baby, exploding effect, and the mixed emojis provoke the generation living in the era of ‘alternate characters.’.
Ryu Sungsil
Ryu Sungsil performs as characters online BJ Cherry Jang and tour guide Natasha. The artist focuses on the phenomenon that emerges with the ‘petty-bourgeois’ desire entangled with money issue such as property disputes that come from favoring the firstborn son or cheap tours for parents.
Pak Boma
“I see the surface of shining objects and world and I imagine myself falling into them and disappearing. Are they materials or time, they don’t seem to be anything.” The artist begins her work from the desire of wanting to grab light. She manages several identities, including fldjf studio, a semi-virtual studio projected with the concept of ‘reflector’, dancer qhak, WTM decoration & boma, which senses materials through handwork, receptionist R, and 'Sophie.Etulips.Xylang.Co.,' Pak explores the power of mood by using reflection, impression, imagery, sense, and pseudo as main materials.
eobchae
An audio-visual production of three members Kim Nahee, Oh Cheonseok, and Hwang Hwi. eobchae uses and appropriates accelerated audiovisual media in the post-Internet era such as Facebook, Twitter, and YouTube to view social phenomena with a critical perspective. “The future eobchae simulates such as a world, where the reproductive organs of all members of society are connected or a society of family that runs strictly on contract and role performance, bizarrely reproduces the gap in the actual social mechanism.” (Kwon Hyukgue)
Neo-sculpture, Conflicting Materials : Newcomers 77, The Young Powers of Korean Art Selected by Nine Art Experts
Meta-Painting, the Never Ending ‘Flat Surface Mission’
‘Real’ Rightness, A Drama of Resistance and Solidarity : Newcomers 77, The Young Powers of Korean Art Selected by Nine Art Experts
Micro-Narrative, A Sea of Micro Stories : Newcomers 77, The Young Powers of Korean Art Selected by Nine Art Experts